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Talk:UnrealScript syntax

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Somehow I liked the old table more than this alphabetical lists. Any more opinions? -Crusha 22:32, 17 July 2010 (UTC)

I changed it because adding a new keyword to the old one was a lot of work e.g. each section had a max count and as i add new keywords it will go over the max count unless i go re-size all sections. --Eliot 22:36, 17 July 2010 (UTC)
I like the new list, it's much easier to find a keyword if you already know where to start instead having to scan the table to find out where e.g. the keywords starting with "L" are. —Wormbo 06:40, 18 July 2010 (UTC)

Keywords[edit]

Myth keywords[edit]

Can anyone confirm these keywords ScriptConst and HideParent? these are deprecated keywords i think. --Eliot 21:39, 17 July 2010 (UTC)

Never hear about those, where did you find them? "ScriptConst" sounds redundant anyway as "const" applied to variables only applies to UnrealScript, not native code, and there are no other UnrealScript meanings for it. (All others only have a native meaning.) —Wormbo 21:59, 17 July 2010 (UTC)
I found it here http://web.archive.org/web/20010124112800/http://www.chessmess.com/musqa-0500.htm#5 an very old article, it could be that those keywords are from another game, but just making sure. It could be that ScriptConst is the old name of Const. And what about NoNativeReplication? the Legacy pages mention it but it doesn't work anywhere as far as i know. --Eliot 22:18, 17 July 2010 (UTC)

Redundant keywords[edit]

Should we keep the cancelled keywords? They might be more confusing than helpful. -Crusha 14:46, 19 September 2010 (UTC)

I would keep them. My intention for this article is to collect almost every existed keyword of UnrealScript, either for highlighters, for people just being curious or those that saw a keyword in an outdated script and anyone willing to learn them by finding em quickly here. --Eliot 23:25, 19 September 2010 (UTC)